Changes for BETA round 11

Changes for BETA round 11

Some of the most important changes for this round

  • Drop boost prevention for clan-wars
    To prevent points clans from declaring Networth and inactive, or newer players in 1-3 man clans two changes have been made:
    1. Updating clan sizes from 5, back to 6, bringing up the clan NW of points clans and making it harder to sell to get into range of points clans
    2. Evaluating the average Networth of the clan in comparison to the target, when allowing declaration.
    a) The declaring clan must have an average Networth per province of at maximum 60% smaller than the opposition clan
    b) For example: A clan with 1 1m NW province cannot be declared on by a clan with 3 333k provinces, as the average (1m) is higher than 333*1.6 (533k).
    c) The does not apply the other way, so if the 1m province strikes first – the war is allowed
    d) This does not apply to mutuals
    e) To make it clear what declarations are possible, Average Networth has been added to clan information, and the average ranges allowed have been added to the clan wars overview page
  • Numerous bug fixes & code clean up
  • Clan invite system rebuilt
  • Machine gun turret attack points down from 240 to 215
  • It is now possible to attack players below 3500 networth
  • Players stop receiving money after 3 days of inactivity

We had some unofficial rules from NZ, now they’re set in stone:

1. Aid boosting is forbidden. The send aid function allows money to be sent from one clan mate to another. This function is intended to allow clan mates to assist other clan mates in times of need, but not to circumvent the usual in-game economy. Using this function to send significant amounts of cash to a single player is known as “Aid Boosting”. In particular, the act of aiding a player such that they can boost their NW significantly beyond the clan average is expressly forbidden. The definition of significant is at the discretion of game staff.

2. Alliances are expressly forbidden. An alliance is where two clans coordinate to the advantage of eachother, or disadvantage of another clan in any way. Specifically, the discussion of “Clan Business” with any player outside of your clan is against the rules, and this will include discussing your clans strategies, status, tactics, or plans. Conversations among the community should be encouraged, but common sense should be exercised to ensure that discussions with other players do not allow for unfair advantages or disadvantages within AO. Should you think any member of your clan or another is seeking alliances or flouting this rule, please report this to a community manager immediately so that it can be evaluated.

3. Multies. You are only allowed to have ONE account.

4. Abusing bugs. This is forbidden. If you find a bug you are to report it to the community managers/admins.

5. Scripted access to Any script which either:

In any way alters the content of the page in your browser, or
Automatically interacts with Assault.Online, are expressly forbidden. Any browser plugin which injects javascript or other code into the site for whatever purpose is explicitly prohibited. Any automated logging in of your account via any scheduled or triggered scripting to store and analyse code of the game is a serious offence. Examples of such scripting may include collection of province names and statistics, or any script which performs any in-game action on your behalf. Script usage is proactively monitored and trended, using Access logs, cloudfare logs and Kibana-based trending of user behaviour.

6. Harassing/insulting other players is forbidden.

The punishment for breaking these rules will be decided by the admins, together with the community managers.