Changes for BETA round 7

Changes for BETA round 7

For BETA round 7, we have a few changes. Here we go!

  • Air & Sea attack does more damage, but gains less resources
  • Regular attack does less damage, but gains more resources
  • Ground attack does more damage (less than Air & Sea) and gains less resources (more than Air & Sea)
  • Sending snipers integrated
  • Sniper life increased from 150 to 200
  • Spy reports have smaller error margins now. Also, when spying larger groups of units, error margins decrease significantly.
  • Odds for catching spies increased
  • Points for successful base defense integrated
  • Defender receives less damage in a successful base defense
  • Attacker receives more damage in a successful base defense
  • Medal of Courage attacks only counted in war
  • Medal of Devastation attacks only counted in war
  • New set of Red Alert 1 and 2 themed units
  • Max exploration decreased from 50m2 to 25m2
  • Thieving more balanced
  • Sniper effectivity versus thiefs increased
  • Damage splitting integrated
    Previously, the attack power of a unit was split between the attack types a unit could attack. Let’s say a unit with an attack power of 90 could attack sea, air and buildings. Each type would receive 1/3 of the total attack power, regardless of the type being present.As of now, attack power is always dealt. Let’s say a target has sea and buildings: damage is split 50/50 minus a 10% penalty. If a target has only buildings, A maximum of 80% of the attack power is dealt.
  • Tomahawks integrated
    Tomahawks can be sent in an air & sea attack. Typhoon attack submarines are required to fire tomahawks. Each Typhoon attack submarine can hold 2 tomahawk missiles. Level 1 missile accuracy required to build tomahawk missiles. You can send a maximum of 2 tomahawk missiles per Typhoon attack submarine with a maximum of 2 tomahawks for every $10 000 networth you own. 3 tomahawks are built for a price of 1 turn and $1500.
  • Every samsite has a 12.5% chance to shoot down tomahawk missiles
  • Every Anti-missile system has a 25% chance to shoot down tomahawk missiles

Several bug fixes done, (including the very persistent ‘Cannot build more than 500 special units’-bug) a few display tweaks and a few clever integrations to make your AO life a little easier.

4 thoughts on “Changes for BETA round 7”

Comments are closed.