For BETA round 7, we have a few changes. Here we go!
- Air & Sea attack does more damage, but gains less resources
- Regular attack does less damage, but gains more resources
- Ground attack does more damage (less than Air & Sea) and gains less resources (more than Air & Sea)
- Sending snipers integrated
- Sniper life increased from 150 to 200
- Spy reports have smaller error margins now. Also, when spying larger groups of units, error margins decrease significantly.
- Odds for catching spies increased
- Points for successful base defense integrated
- Defender receives less damage in a successful base defense
- Attacker receives more damage in a successful base defense
- Medal of Courage attacks only counted in war
- Medal of Devastation attacks only counted in war
- New set of Red Alert 1 and 2 themed units
- Max exploration decreased from 50m2 to 25m2
- Thieving more balanced
- Sniper effectivity versus thiefs increased
- Damage splitting integrated
Previously, the attack power of a unit was split between the attack types a unit could attack. Let’s say a unit with an attack power of 90 could attack sea, air and buildings. Each type would receive 1/3 of the total attack power, regardless of the type being present.As of now, attack power is always dealt. Let’s say a target has sea and buildings: damage is split 50/50 minus a 10% penalty. If a target has only buildings, A maximum of 80% of the attack power is dealt. - Tomahawks integrated
Tomahawks can be sent in an air & sea attack. Typhoon attack submarines are required to fire tomahawks. Each Typhoon attack submarine can hold 2 tomahawk missiles. Level 1 missile accuracy required to build tomahawk missiles. You can send a maximum of 2 tomahawk missiles per Typhoon attack submarine with a maximum of 2 tomahawks for every $10 000 networth you own. 3 tomahawks are built for a price of 1 turn and $1500. - Every samsite has a 12.5% chance to shoot down tomahawk missiles
- Every Anti-missile system has a 25% chance to shoot down tomahawk missiles
Several bug fixes done, (including the very persistent ‘Cannot build more than 500 special units’-bug) a few display tweaks and a few clever integrations to make your AO life a little easier.
Penis Fly Trap says:
Nice! Love the consistent changes.
Unnone says:
Cool
Sir Coal says:
love the damage splitting…
can i ask why metal of courage and devastation are only during war? seems like it eliminates clanless members from aiming for that goal?
Spiderman says:
Too many units. That makes it too convoluted. NZ tried it and I felt that was the jumping the shark.